Ray of Doom cannot pass through Line of Sight obstacles, making it a bad option on maps with lots of obstacles, unless it is placed on high ground.For these cases, adding countermeasures against high-HP blimps addresses the Ray of Doom's weaknesses to those types of bloons. Despite its massive pierce, the Ray of Doom's comparatively low single-target damage causes it to struggle somewhat against Fortified ZOMGs, Fortified DDTs, and BADs.Add Jungle Drums and Overclock to optimize the Ray of Doom's performance.There is no real benefit in adding faster swivel speed because combining extreme damage from the power laserbeam with +50% attack speed compensates for the Dartling Gunner's slow rotation speed, and the pierce buff from Powerful Darts is insignificant due to the Ray of Doom's already massive pierce. The 5-2-0 crosspath is highly preferred.Most of the time, you don't even have to worry about superceramics swarming your defenses, due to the Ray of Doom's ridiculously high amount of pierce and the fact that it can destroy superceramics in less than a second. Because it is weak against DDTs and BADs, support against those types should be added too. As such, if there is a great excess of money available, Ray of Doom should be the main option to go for main DPS while using as little device energy as possible. Ray of Doom is the best solo option at dealing huge damage with the least amount of lag possible.